18 July 2014

Thing 81- Popcorn Maker

I found Popcorn Maker fun to try out.  While I don't think it is a difficult product to use, I do think it takes some experimentation to figure out to create layers and make reasonably smooth transitions between layers. it also takes a steady hand and a sharp eye.

In the clip below, I envisioned it as a means of introducing patrons to a number of possible topics depending on how this was presented (or added to beyond what I've done).

In particular, public libraries may not have a large collection of resources for the topics I suggest here so  this could be  used to introduce customers to the books and other resources available on the French painter Edgar Degas,  or impressionist painters in general. Alternatively  this could even be a colorful way to  showcase books on hats, millinery or period clothing.

I experimented a bit more a second time and  this was a bit more challenging to accomplish but in this instance, my example had promoting reading and your local library in mind.

I think Popcorn Maker has potential for many uses in libraries.  A spirit of creativity, a steady hand, a sharp eye, a sense of humor and the willingness to experiment are really all that is needed. As Maria points out, it does take patience, lots of it and looking at what others have done to figure out what to do. Personally, I'd have to be very patient and experiment a lot more before I'd do anything much more complicated than I've done.

From the patron side of things,  I think activities using Popcorn Maker  for activities for teens and middle schooler's would be popular, especially  since projects can be done collaboratively.

09 April 2014

The Art of Conversation: An Endangered Social Skill?

The march of science and technology does not imply growing intellectual complexity in the lives of most people. It often means the opposite.

On a recent Sunday, my spouse’s son stopped by to borrow an enclosed trailer to move some furniture. While the trailer was being coupled to the Land-Rover, I had the opportunity to observe the antics of the identical twelve-year old twins who had tagged along. (Parenthetically, the twins are mirror image identical and in many instances the only people sure to tell them apart are their parents. Consequently, I pay especial attention when I see the twins – in the (usually) vain attempt to determine which twin is which.)

This time, what I noticed was that when told they couldn’t use one of their father’s electronic gadgets, the twins seemed lost and didn’t know what to do with themselves while waiting. I’ve been thinking about that observation ever since.

Technology has transformed society in ways that couldn’t have been imagined when I was the twin’s age. Today, parents are concerned whether their child’s homework will suffer because they're texting 100 times a day or spending hours playing video games. Those concerns pale in the face of concern about cyberbullying, online predators, and sexting. Since observing the twins, I have different questions. "Will they be able to hold their own in conversation? Will they develop good self-regulatory behaviors and good manners?"

Is the Art of Conversation Dying?

Some who study child development warn that actual conversation is becoming a thing of the past which isn’t good for our kids' future. Granted, few of us exercise our face-to-face socialization muscles as frequently as we did before the age of smartphones. But adults have experience talking to strangers when forced to. The muscles are there, and we generally don't worry they'll atrophy.

But what about children growing up as dependent on gadgets as this generation seems to be? What happens to the development of those skills if you've had a phone to stare at every time you didn't want to make eye contact while waiting in line? Can kids these days handle spontaneous social interactions? Are they learning self-regulatory skills?

The ability to self-regulate – the ability to manage our own emotions and behavior -is learned by practice. If mom stops to visit with someone while in the grocery store, children are reaching for the phone instead of joining the conversation or otherwise figuring out how to amuse themselves. Creativity, imagination, and self-initiation, are critical for sustainability, self-gratification and happiness when one is older.

According to Melissa Ortega, a child psychologist at New York's Child Mind Institute, "[Children and young adults] don't know how to handle conflict face to face because so many things happen through some sort of technology. Clinically, I'm seeing it in the office. The high school kids who I do see will be checking their phones constantly. They'll use it as an avoidance strategy. They'll see if they got a text message in the two minutes they were talking to me."

Conversation Takes Practice

Conversation takes practice. Today’s children may have trouble initiating interactions and engaging in small talk for lack of practice. They are missing out on experiences that help them develop empathy, understand emotional nuances and read social cues like facial expressions and body language. Neither are they learning the social niceties like “please, thank you, or it is a pleasure meeting you.”


Conversation is not Connection.

Conversation is not connection. As humans, our only real method of connection is through authentic communication. Studies show that only 7% of communication is based on the written or verbal word - nonverbal body language accounts for the remaining 93%. Each of us can think of an instance in which the tone or nuance of an email or the included cc list resulted in conflict. Indeed, it’s only when we can hear a tone of voice or look into someone’s eyes that we’re able to know when “I’m in” doesn’t mean they have bought in at all.

In the world of work, the use of electronic communication has overtaken face-to-face and voice-to-voice communication. This major shift has been driven by two significant forces: the speed/geographic dispersion of business, and the lack of comfort with traditional interpersonal communication among a growing segment of our employee population: Gen Y and Millennials.

By 2020 a mere 6 years from now, Gen Y and Millennials will comprise more than 50% of the workforce. Studies show that these generations would prefer to use instant messaging or other social media than stop by an office and talk with someone. This new communication preference is one of the “generational gaps” plaguing organizations as Boomers try to manage to a new set of expectations and norms in their younger employees, and vice versa.

Reciprocal Conversation is a Necessity

Despite the rise of digital communication, adolescents will need to converse. They will need to develop the skills needed to participate in a reciprocal conversation easily and comfortably. Such skill is necessary for a job interview or in a meeting. And - it’s not just this curmudgeonly Baby Boomer who thinks so.

Writing at SocialMedia.com, Amy Summers said, “I, as a seventeen year old, honestly believe that social networking is having an impact on the social skills of today’s youth and am worried about the effect it will have for my friends and peers in terms of employment. Employers, even of small, local supermarkets, are still looking for people who can speak adequately. They can’t afford to get a bad name because they have staff that swear at customers or can’t be understood or huff and puff when they don’t want to talk.” A Teen Speaks: Is Social Networking Damaging Our Social Skills?

Technology is certainly not all bad. Its positive effects on youth are well-documented, from the benefits of laptops in schools, to the ways in which iPads are helping children with autism become more social. Social networking, too, has a real upside, from raising self-esteem to encouraging expression of "virtual empathy."

But I still wonder about the impact of social media and other technology. Experts are divided over how and to what extent technology is affecting the social skills of the next generation. Research on the subject is just beginning. Perhaps we should be less focused on how kids are using technology and more focused on why they're using it so much.

17 March 2014

Thing 77 Create Your Own Online Game

Registration at the Purpose Games site was simple and straightforward.

There is a fair amount of extraneous stuff at the site and users might need to be cautioned about what to click on and what not to, especially on public computers. I wasn't sure if the  green "download" button on the front page meant I needed to download something in order to play.  I didn't since experiment as I'm at a public computer.

That said, I forged ahead. I will admit that I wanted to see how easy the site was to use "cold" I chose not to use the FAQ section until AFTER  exploring the site. Although I found the FAQ site to be generally helpful as  it seems to address questions most users might have.  (I didn't find an explanation of how to open and start the various game types which I would have found useful.) Once I  did open a game,  it  took me moment  to spot the START button and begin.

I played a recognition game in which players were to identify the 50 states on a blank USA map. I did well on all states save those few tiny ones on the East coast that are smaller than some of our Nebraska counties. I also looked at one or two games asking questions about the Dewey Decimal system and two that asked users to identify famous libraries from photos. (There are some GORGEOUS libraries in the world.)

The concept is simple and creating a game does stretch the mind, in that you should think carefully about how to phrase questions if making a multiple choice quiz, which I did.  I'm going to try the shapes quiz later on.

I liked Maria's idea of engaging her teen advisory board. I believe that Purpose Games and the creative element would appeal to teens. I can see Purpose games being used to create simple library "orientations" or to create fun quizzes for book groups to use for different books they are reading.

The truly creative could probably figure out how to create a quiz or two to market library services or  to educate library board/friends groups about the library and its services. The  "crafty" among us might even be able to use it for outreach to county commissioners or city council members at budget planning time with a quiz or two showcasing  statistics, services or  financial woes/successes during the last fiscal year.

A major concern is that I suspect that Purpose Games is inaccessible to users with visual disabilities or who have disabilities that affect fine motor skills  for example.   (Accessibility  and the use of technology is an issue that is a growing part of my job and could easily  be the topic of another post  - so "nuff said.")

I enjoyed exploring Purpose Games and may try to use it in a course I'm developing.  The game I created can be found at this link.  Library of Congress Classification System Quiz